![]() I caught 3 rifle squads chilling idle behind a bush,barraged at a ridicolous distance (behind the same bush),didn't wipe any nor inflicted any kind of heavy damage. P4s and Stugs are way more cost-efficient tool whereas the Panther is worse than OKW and the Werfer is a hybrid beetwen a Stuka and a Katiusha doing neither jobs good. Most players just sit in T2 until victory or death. Teching takes literal ages and resources and has impeding unit distribution. They are just support infantry,only effective when used as Osts and slightly better than them in attacking,they don't survive up to late game even with Vet3 when indirect starts raining more than ever. I had Vet 3 Pgrens getting squashed by a Rifle coming out of smoke,Sturmpios have more survivability somehow. OKW can just get a fillgap MG on their own and focus on effective infantry usage. It gets softcountered by Vickers,USF smoke+mortar is overkill. ![]() OKW can just use a single LeiG to counter pits effectively and can bumrush with flame nades. USF now has them and UKF is gg for mortars since they shut them down hard along with MGs,the amount of indirect fire in the game vs support weapons renders them least desirable vs actual effective mobile combat infantry. ![]() Everything OH has OKW can do better in a different way and gets shut down from UKF/USF,for example some things: So i'm wondering why would one vouch for Ostheer over OKW as of now they seem the most lackluster (at least to me) in 3v3+ modes.
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